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Let’s take a quick tour of EY’s metaverse space (it doesn’t suck)

When the first glimpses of KPMG’s metaverse space appeared earlier this summer, my first thought was how much it looked like first-person shooters I’d played 20 years ago. I was also struck by a sense of déjà vu, it looked suspiciously like the CPA Island of the Maryland CPA Association in Second Life that existed 15 years ago (when the PS3 was still new). All that to say that I wasn’t initially impressed with this metaverse stuff. I play GTA V after all, I expect my accounting firm’s metaverse meeting spaces to at least surpass the graphics of a nearly decade-old video game that’s persisted through three entire generations of consoles . Just, you know, heartbreak free. I would absolutely pay to see Bill Thomas show up in a boardroom on an Oppressor MK 2, I think we all would.

Well now we take a look at what EY is working on in the metaverse and let me say… I don’t hate it.

People in the metaverse look like:

Now, THAT was revolutionary in its time.

Forbes wrote about the challenges EY’s Cognitive Human Enterprise team faces as they build their base in the metaverse, including making people less creepy and weird:

According to Domhnaill Hernon, engineer and global head of the Cognitive Human Enterprise, one of the challenges facing all metaverse builders today is that we don’t yet have the technology to create fully naturalistic human avatars. Despite advancements in skin and motion rendering, most avatars that aspire to ultra-realism fail to achieve what feels natural. Instead, they end up in the dreaded “Strange Valley,” where real humans are often thrown off balance by a quasi-person who seems… not quite right.

UM EXCUSE ME. Is my Fallout 76 alt confusing and/or not quite right?? NEVER I.

Nothing disturbing here!

OK maybe I understand their point. As long as the avatars don’t look like this, I think you’ll be fine.

What’s interesting about EY’s approach is that they look to artists to help form a more diverse and visually pleasing metaverse space. The Forbes piece introduces us to several of these artists, each approaching the task from a different perspective.

After all, there may just be hope for the Metaverse as a transformative, cutting-edge, better-than-PS2 graphics space. And if not, there’s always GTA 6.

Artists help keep humans at the center of EY’s metaverse [Forbes]

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